Provable Policy Gradient Methods for Average-Reward Markov Potential Games

Fuente: arXiv
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Hauptverfasser: Cheng, Min, Zhou, Ruida, Kumar, P. R., Tian, Chao
Format: Preprint
Veröffentlicht: 2024
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author Cheng, Min
Zhou, Ruida
Kumar, P. R.
Tian, Chao
author_facet Cheng, Min
Zhou, Ruida
Kumar, P. R.
Tian, Chao
contents We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $ε$-Nash equilibrium with time complexity $O(\frac{1}{ε^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}π(a|s)δ})$ sample complexity to achieve $δ$ approximation error w.r.t~the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/ε^5)$. Simulation studies are presented.
format Preprint
id arxiv_https___arxiv_org_abs_2403_05738
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Provable Policy Gradient Methods for Average-Reward Markov Potential Games
Cheng, Min
Zhou, Ruida
Kumar, P. R.
Tian, Chao
Machine Learning
Computer Science and Game Theory
We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $ε$-Nash equilibrium with time complexity $O(\frac{1}{ε^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}π(a|s)δ})$ sample complexity to achieve $δ$ approximation error w.r.t~the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/ε^5)$. Simulation studies are presented.
title Provable Policy Gradient Methods for Average-Reward Markov Potential Games
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2403.05738