A Generalized Acquisition Function for Preference-based Reward Learning

Fuente: arXiv
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Autori principali: Ellis, Evan, Ghosal, Gaurav R., Russell, Stuart J., Dragan, Anca, Bıyık, Erdem
Natura: Preprint
Pubblicazione: 2024
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author Ellis, Evan
Ghosal, Gaurav R.
Russell, Stuart J.
Dragan, Anca
Bıyık, Erdem
author_facet Ellis, Evan
Ghosal, Gaurav R.
Russell, Stuart J.
Dragan, Anca
Bıyık, Erdem
contents Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize information gain about the reward function parameters improves data efficiency. The information gain criterion focuses on precisely identifying all parameters of the reward function. This can potentially be wasteful as many parameters may result in the same reward, and many rewards may result in the same behavior in the downstream tasks. Instead, we show that it is possible to optimize for learning the reward function up to a behavioral equivalence class, such as inducing the same ranking over behaviors, distribution over choices, or other related definitions of what makes two rewards similar. We introduce a tractable framework that can capture such definitions of similarity. Our experiments in a synthetic environment, an assistive robotics environment with domain transfer, and a natural language processing problem with real datasets demonstrate the superior performance of our querying method over the state-of-the-art information gain method.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06003
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Generalized Acquisition Function for Preference-based Reward Learning
Ellis, Evan
Ghosal, Gaurav R.
Russell, Stuart J.
Dragan, Anca
Bıyık, Erdem
Robotics
Artificial Intelligence
Machine Learning
Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize information gain about the reward function parameters improves data efficiency. The information gain criterion focuses on precisely identifying all parameters of the reward function. This can potentially be wasteful as many parameters may result in the same reward, and many rewards may result in the same behavior in the downstream tasks. Instead, we show that it is possible to optimize for learning the reward function up to a behavioral equivalence class, such as inducing the same ranking over behaviors, distribution over choices, or other related definitions of what makes two rewards similar. We introduce a tractable framework that can capture such definitions of similarity. Our experiments in a synthetic environment, an assistive robotics environment with domain transfer, and a natural language processing problem with real datasets demonstrate the superior performance of our querying method over the state-of-the-art information gain method.
title A Generalized Acquisition Function for Preference-based Reward Learning
topic Robotics
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2403.06003