Vertex Block Descent

Fuente: arXiv
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Main Authors: Chen, Anka He, Liu, Ziheng, Yang, Yin, Yuksel, Cem
Format: Preprint
Published: 2024
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author Chen, Anka He
Liu, Ziheng
Yang, Yin
Yuksel, Cem
author_facet Chen, Anka He
Liu, Ziheng
Yang, Yin
Yuksel, Cem
contents We introduce vertex block descent, a block coordinate descent solution for the variational form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local vertex position updates that achieve reductions in global variational energy with maximized parallelism. This forms a physics solver that can achieve numerical convergence with unconditional stability and exceptional computation performance. It can also fit in a given computation budget by simply limiting the iteration count while maintaining its stability and superior convergence rate. We present and evaluate our method in the context of elastic body dynamics, providing details of all essential components and showing that it outperforms alternative techniques. In addition, we discuss and show examples of how our method can be used for other simulation systems, including particle-based simulations and rigid bodies.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06321
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Vertex Block Descent
Chen, Anka He
Liu, Ziheng
Yang, Yin
Yuksel, Cem
Graphics
We introduce vertex block descent, a block coordinate descent solution for the variational form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local vertex position updates that achieve reductions in global variational energy with maximized parallelism. This forms a physics solver that can achieve numerical convergence with unconditional stability and exceptional computation performance. It can also fit in a given computation budget by simply limiting the iteration count while maintaining its stability and superior convergence rate. We present and evaluate our method in the context of elastic body dynamics, providing details of all essential components and showing that it outperforms alternative techniques. In addition, we discuss and show examples of how our method can be used for other simulation systems, including particle-based simulations and rigid bodies.
title Vertex Block Descent
topic Graphics
url https://arxiv.org/abs/2403.06321