Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians

Fuente: arXiv
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Auteurs principaux: Nguyen, Trung Thanh, Hollander, Kai, Hoggenmueller, Marius, Parker, Callum, Tomitsch, Martin
Format: Preprint
Publié: 2024
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author Nguyen, Trung Thanh
Hollander, Kai
Hoggenmueller, Marius
Parker, Callum
Tomitsch, Martin
author_facet Nguyen, Trung Thanh
Hollander, Kai
Hoggenmueller, Marius
Parker, Callum
Tomitsch, Martin
contents Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds to this body of work by presenting the design and evaluation of in-situ projections on the road. Our design combines common traffic light patterns with aesthetic visual elements. We describe the iterative design process and the prototyping methods used in each stage. The final design concept was represented as a virtual reality simulation and evaluated with 18 participants in four different street crossing scenarios, which included three scenarios that simulated various degrees of system errors. We found that different design elements were able to support participants' confidence in their decision even when the AV failed to correctly detect their presence. We also identified elements in our design that needed to be more clearly communicated. Based on these findings, the paper presents a series of design recommendations for projection-based communication between AVs and pedestrians.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06429
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians
Nguyen, Trung Thanh
Hollander, Kai
Hoggenmueller, Marius
Parker, Callum
Tomitsch, Martin
Human-Computer Interaction
Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds to this body of work by presenting the design and evaluation of in-situ projections on the road. Our design combines common traffic light patterns with aesthetic visual elements. We describe the iterative design process and the prototyping methods used in each stage. The final design concept was represented as a virtual reality simulation and evaluated with 18 participants in four different street crossing scenarios, which included three scenarios that simulated various degrees of system errors. We found that different design elements were able to support participants' confidence in their decision even when the AV failed to correctly detect their presence. We also identified elements in our design that needed to be more clearly communicated. Based on these findings, the paper presents a series of design recommendations for projection-based communication between AVs and pedestrians.
title Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.06429