Designing a K-state P-bit Engine

Fuente: arXiv
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Auteurs principaux: Bashar, Mohammad Khairul, Hasan, Abir, Shukla, Nikhil
Format: Preprint
Publié: 2024
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author Bashar, Mohammad Khairul
Hasan, Abir
Shukla, Nikhil
author_facet Bashar, Mohammad Khairul
Hasan, Abir
Shukla, Nikhil
contents Probabilistic bit (p-bit)-based compute engines utilize the unique capability of a p-bit to probabilistically switch between two states to solve computationally challenging problems. However, when solving problems that require more than two states (e.g., problems such as Max-3-Cut, verifying if a graph is K-partite (K>2) etc.), additional pre-processing steps such as graph reduction are required to make the problem compatible with a two-state p-bit platform. Moreover, this not only increases the problem size by entailing the use of auxiliary variables but can also degrade the solution quality. In this work, we develop a unique framework for implementing a K-state (K>2) p-bit engine. Furthermore, from an implementation standpoint, we show that such a K-state p-bit engine can be implemented using N traditional (2-state) p-bits, and one multi-state p-bit -- a novel concept proposed here. Augmenting traditional p-bit platforms, our approach enables us to solve an archetypal combinatoric problem class requiring multiple states, namely Max-K-Cut (K=3, 4 shown here), without using any additional auxiliary variables. Thus, our work fundamentally advances the functional capability of p-bit engines, enabling them to solve a broader class of computationally challenging problems more efficiently.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06436
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Designing a K-state P-bit Engine
Bashar, Mohammad Khairul
Hasan, Abir
Shukla, Nikhil
Emerging Technologies
Optimization and Control
Applied Physics
Probabilistic bit (p-bit)-based compute engines utilize the unique capability of a p-bit to probabilistically switch between two states to solve computationally challenging problems. However, when solving problems that require more than two states (e.g., problems such as Max-3-Cut, verifying if a graph is K-partite (K>2) etc.), additional pre-processing steps such as graph reduction are required to make the problem compatible with a two-state p-bit platform. Moreover, this not only increases the problem size by entailing the use of auxiliary variables but can also degrade the solution quality. In this work, we develop a unique framework for implementing a K-state (K>2) p-bit engine. Furthermore, from an implementation standpoint, we show that such a K-state p-bit engine can be implemented using N traditional (2-state) p-bits, and one multi-state p-bit -- a novel concept proposed here. Augmenting traditional p-bit platforms, our approach enables us to solve an archetypal combinatoric problem class requiring multiple states, namely Max-K-Cut (K=3, 4 shown here), without using any additional auxiliary variables. Thus, our work fundamentally advances the functional capability of p-bit engines, enabling them to solve a broader class of computationally challenging problems more efficiently.
title Designing a K-state P-bit Engine
topic Emerging Technologies
Optimization and Control
Applied Physics
url https://arxiv.org/abs/2403.06436