Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Fuente:
arXiv
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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| Soggetti: | |
| Accesso online: | |
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| _version_ | 1866909133936001024 |
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| author | Karaosmanoglu, Sukran Cmentowski, Sebastian Nacke, Lennart E. Steinicke, Frank |
| author_facet | Karaosmanoglu, Sukran Cmentowski, Sebastian Nacke, Lennart E. Steinicke, Frank |
| contents | Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_06776 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape Karaosmanoglu, Sukran Cmentowski, Sebastian Nacke, Lennart E. Steinicke, Frank Human-Computer Interaction Multimedia Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting. |
| title | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape |
| topic | Human-Computer Interaction Multimedia |
| url | https://arxiv.org/abs/2403.06776 |