Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

Fuente: arXiv
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Autori principali: Karaosmanoglu, Sukran, Cmentowski, Sebastian, Nacke, Lennart E., Steinicke, Frank
Natura: Preprint
Pubblicazione: 2024
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author Karaosmanoglu, Sukran
Cmentowski, Sebastian
Nacke, Lennart E.
Steinicke, Frank
author_facet Karaosmanoglu, Sukran
Cmentowski, Sebastian
Nacke, Lennart E.
Steinicke, Frank
contents Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06776
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Karaosmanoglu, Sukran
Cmentowski, Sebastian
Nacke, Lennart E.
Steinicke, Frank
Human-Computer Interaction
Multimedia
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
title Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2403.06776