Inverse Garment and Pattern Modeling with a Differentiable Simulator

Fuente: arXiv
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Bibliographic Details
Main Authors: Yu, Boyang, Cordier, Frederic, Seo, Hyewon
Format: Preprint
Published: 2024
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author Yu, Boyang
Cordier, Frederic
Seo, Hyewon
author_facet Yu, Boyang
Cordier, Frederic
Seo, Hyewon
contents The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world. This will have notable impact on fields like shape capture in social VR, and virtual try-on in the fashion industry. To align with the garment modeling process standardized by the fashion industry as well as cloth simulation softwares, it is required to recover 2D patterns. This involves an inverse garment design problem, which is the focus of our work here: Starting with an arbitrary target garment geometry, our system estimates an animatable garment model by automatically adjusting its corresponding 2D template pattern, along with the material parameters of the physics-based simulation (PBS). Built upon a differentiable cloth simulator, the optimization process is directed towards minimizing the deviation of the simulated garment shape from the target geometry. Moreover, our produced patterns meet manufacturing requirements such as left-to-right-symmetry, making them suited for reverse garment fabrication. We validate our approach on examples of different garment types, and show that our method faithfully reproduces both the draped garment shape and the sewing pattern.
format Preprint
id arxiv_https___arxiv_org_abs_2403_06841
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Inverse Garment and Pattern Modeling with a Differentiable Simulator
Yu, Boyang
Cordier, Frederic
Seo, Hyewon
Graphics
The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world. This will have notable impact on fields like shape capture in social VR, and virtual try-on in the fashion industry. To align with the garment modeling process standardized by the fashion industry as well as cloth simulation softwares, it is required to recover 2D patterns. This involves an inverse garment design problem, which is the focus of our work here: Starting with an arbitrary target garment geometry, our system estimates an animatable garment model by automatically adjusting its corresponding 2D template pattern, along with the material parameters of the physics-based simulation (PBS). Built upon a differentiable cloth simulator, the optimization process is directed towards minimizing the deviation of the simulated garment shape from the target geometry. Moreover, our produced patterns meet manufacturing requirements such as left-to-right-symmetry, making them suited for reverse garment fabrication. We validate our approach on examples of different garment types, and show that our method faithfully reproduces both the draped garment shape and the sewing pattern.
title Inverse Garment and Pattern Modeling with a Differentiable Simulator
topic Graphics
url https://arxiv.org/abs/2403.06841