Mathematics of multi-agent learning systems at the interface of game theory and artificial intelligence

Fuente: arXiv
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Autores principales: Wang, Long, Fu, Feng, Chen, Xingru
Formato: Preprint
Publicado: 2024
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author Wang, Long
Fu, Feng
Chen, Xingru
author_facet Wang, Long
Fu, Feng
Chen, Xingru
contents Evolutionary Game Theory (EGT) and Artificial Intelligence (AI) are two fields that, at first glance, might seem distinct, but they have notable connections and intersections. The former focuses on the evolution of behaviors (or strategies) in a population, where individuals interact with others and update their strategies based on imitation (or social learning). The more successful a strategy is, the more prevalent it becomes over time. The latter, meanwhile, is centered on machine learning algorithms and (deep) neural networks. It is often from a single-agent perspective but increasingly involves multi-agent environments, in which intelligent agents adjust their strategies based on feedback and experience, somewhat akin to the evolutionary process yet distinct in their self-learning capacities. In light of the key components necessary to address real-world problems, including (i) learning and adaptation, (ii) cooperation and competition, (iii) robustness and stability, and altogether (iv) population dynamics of individual agents whose strategies evolve, the cross-fertilization of ideas between both fields will contribute to the advancement of mathematics of multi-agent learning systems, in particular, to the nascent domain of ``collective cooperative intelligence'' bridging evolutionary dynamics and multi-agent reinforcement learning.
format Preprint
id arxiv_https___arxiv_org_abs_2403_07017
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mathematics of multi-agent learning systems at the interface of game theory and artificial intelligence
Wang, Long
Fu, Feng
Chen, Xingru
Physics and Society
Artificial Intelligence
Computer Science and Game Theory
Multiagent Systems
Evolutionary Game Theory (EGT) and Artificial Intelligence (AI) are two fields that, at first glance, might seem distinct, but they have notable connections and intersections. The former focuses on the evolution of behaviors (or strategies) in a population, where individuals interact with others and update their strategies based on imitation (or social learning). The more successful a strategy is, the more prevalent it becomes over time. The latter, meanwhile, is centered on machine learning algorithms and (deep) neural networks. It is often from a single-agent perspective but increasingly involves multi-agent environments, in which intelligent agents adjust their strategies based on feedback and experience, somewhat akin to the evolutionary process yet distinct in their self-learning capacities. In light of the key components necessary to address real-world problems, including (i) learning and adaptation, (ii) cooperation and competition, (iii) robustness and stability, and altogether (iv) population dynamics of individual agents whose strategies evolve, the cross-fertilization of ideas between both fields will contribute to the advancement of mathematics of multi-agent learning systems, in particular, to the nascent domain of ``collective cooperative intelligence'' bridging evolutionary dynamics and multi-agent reinforcement learning.
title Mathematics of multi-agent learning systems at the interface of game theory and artificial intelligence
topic Physics and Society
Artificial Intelligence
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2403.07017