Saved in:
Bibliographic Details
Main Authors: Wu, Weijia, Li, Zhuang, Gu, Yuchao, Zhao, Rui, He, Yefei, Zhang, David Junhao, Shou, Mike Zheng, Li, Yan, Gao, Tingting, Zhang, Di
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.07420
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911798361325568
author Wu, Weijia
Li, Zhuang
Gu, Yuchao
Zhao, Rui
He, Yefei
Zhang, David Junhao
Shou, Mike Zheng
Li, Yan
Gao, Tingting
Zhang, Di
author_facet Wu, Weijia
Li, Zhuang
Gu, Yuchao
Zhao, Rui
He, Yefei
Zhang, David Junhao
Shou, Mike Zheng
Li, Yan
Gao, Tingting
Zhang, Di
contents We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.
format Preprint
id arxiv_https___arxiv_org_abs_2403_07420
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DragAnything: Motion Control for Anything using Entity Representation
Wu, Weijia
Li, Zhuang
Gu, Yuchao
Zhao, Rui
He, Yefei
Zhang, David Junhao
Shou, Mike Zheng
Li, Yan
Gao, Tingting
Zhang, Di
Computer Vision and Pattern Recognition
We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.
title DragAnything: Motion Control for Anything using Entity Representation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.07420