Corruption-Robust Offline Two-Player Zero-Sum Markov Games

Fuente: arXiv
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Main Authors: Nika, Andi, Mandal, Debmalya, Singla, Adish, Radanović, Goran
Format: Preprint
Published: 2024
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author Nika, Andi
Mandal, Debmalya
Singla, Adish
Radanović, Goran
author_facet Nika, Andi
Mandal, Debmalya
Singla, Adish
Radanović, Goran
contents We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $ε$-fraction of it. The learner's goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm, both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to $ε$. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption.
format Preprint
id arxiv_https___arxiv_org_abs_2403_07933
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Corruption-Robust Offline Two-Player Zero-Sum Markov Games
Nika, Andi
Mandal, Debmalya
Singla, Adish
Radanović, Goran
Computer Science and Game Theory
Machine Learning
We study data corruption robustness in offline two-player zero-sum Markov games. Given a dataset of realized trajectories of two players, an adversary is allowed to modify an $ε$-fraction of it. The learner's goal is to identify an approximate Nash Equilibrium policy pair from the corrupted data. We consider this problem in linear Markov games under different degrees of data coverage and corruption. We start by providing an information-theoretic lower bound on the suboptimality gap of any learner. Next, we propose robust versions of the Pessimistic Minimax Value Iteration algorithm, both under coverage on the corrupted data and under coverage only on the clean data, and show that they achieve (near)-optimal suboptimality gap bounds with respect to $ε$. We note that we are the first to provide such a characterization of the problem of learning approximate Nash Equilibrium policies in offline two-player zero-sum Markov games under data corruption.
title Corruption-Robust Offline Two-Player Zero-Sum Markov Games
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2403.07933