STMPL: Human Soft-Tissue Simulation

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Agafonov, Anton, Zelnik-Manor, Lihi
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866911795789168640
author Agafonov, Anton
Zelnik-Manor, Lihi
author_facet Agafonov, Anton
Zelnik-Manor, Lihi
contents In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed for this purpose, but they tend to be slow and resource-intensive. In this paper, we propose a unified representation of human body shape and soft tissue with a data-driven simulator of non-rigid deformations. This approach enables rapid simulation of realistic interactions. Our method builds upon the SMPL model, which generates human body shapes considering rigid transformations. We extend SMPL by incorporating a soft tissue layer and an intuitive representation of external forces applied to the body during object interactions. Specifically, we mapped the 3D body shape and soft tissue and applied external forces to 2D UV maps. Leveraging a UNET architecture designed for 2D data, our approach achieves high-accuracy inference in real time. Our experiment shows that our method achieves plausible deformation of the soft tissue layer, even for unseen scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2403_08344
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle STMPL: Human Soft-Tissue Simulation
Agafonov, Anton
Zelnik-Manor, Lihi
Computer Vision and Pattern Recognition
Graphics
Machine Learning
In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed for this purpose, but they tend to be slow and resource-intensive. In this paper, we propose a unified representation of human body shape and soft tissue with a data-driven simulator of non-rigid deformations. This approach enables rapid simulation of realistic interactions. Our method builds upon the SMPL model, which generates human body shapes considering rigid transformations. We extend SMPL by incorporating a soft tissue layer and an intuitive representation of external forces applied to the body during object interactions. Specifically, we mapped the 3D body shape and soft tissue and applied external forces to 2D UV maps. Leveraging a UNET architecture designed for 2D data, our approach achieves high-accuracy inference in real time. Our experiment shows that our method achieves plausible deformation of the soft tissue layer, even for unseen scenarios.
title STMPL: Human Soft-Tissue Simulation
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2403.08344