Gaussian Splatting in Style

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Saroha, Abhishek, Gladkova, Mariia, Curreli, Cecilia, Muhle, Dominik, Yenamandra, Tarun, Cremers, Daniel
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916384131252224
author Saroha, Abhishek
Gladkova, Mariia
Curreli, Cecilia
Muhle, Dominik
Yenamandra, Tarun
Cremers, Daniel
author_facet Saroha, Abhishek
Gladkova, Mariia
Curreli, Cecilia
Muhle, Dominik
Yenamandra, Tarun
Cremers, Daniel
contents 3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.
format Preprint
id arxiv_https___arxiv_org_abs_2403_08498
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Splatting in Style
Saroha, Abhishek
Gladkova, Mariia
Curreli, Cecilia
Muhle, Dominik
Yenamandra, Tarun
Cremers, Daniel
Computer Vision and Pattern Recognition
3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by training a 3D model for every stylized image and a set of multi-view images. In contrast, we propose a novel architecture trained on a collection of style images that, at test time, produces real time high-quality stylized novel views. We choose the underlying 3D scene representation for our model as 3D Gaussian splatting. We take the 3D Gaussians and process them using a multi-resolution hash grid and a tiny MLP to obtain stylized views. The MLP is conditioned on different style codes for generalization to different styles during test time. The explicit nature of 3D Gaussians gives us inherent advantages over NeRF-based methods, including geometric consistency and a fast training and rendering regime. This enables our method to be useful for various practical use cases, such as augmented or virtual reality. We demonstrate that our method achieves state-of-the-art performance with superior visual quality on various indoor and outdoor real-world data.
title Gaussian Splatting in Style
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.08498