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Bibliographic Details
Main Authors: Li, Zhongsheng, Li, Wuji, He, Yudong
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.08903
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author Li, Zhongsheng
Li, Wuji
He, Yudong
author_facet Li, Zhongsheng
Li, Wuji
He, Yudong
contents Virtual reality games always provide the player with the most verisimilitude experience. With the advancement of VR hardware, it may become mainstream how people feel and attach to a virtual world. The paper discusses a possible solution to finding a better balance between the two classical genres of VR games, sensory stimulation and storytelling. To this end, we designed a game named "Bury Me Here," in which players can find an emotional bond between the game protagonist and themselves. The game includes four sections, the departure from the hometown, the travel on the train, the work in the office, and the life in the penthouse. At the game's end, the protagonist returns to his country yard and spends the rest of his life there. All the sections are designed to tell a stranger's life story to the player, making them experience someone else's life path and bonding an emotional connection between the player and the protagonist through storytelling. Results show that the game provides an immersive visual experience and has emotive sparks echo in players' minds.
format Preprint
id arxiv_https___arxiv_org_abs_2403_08903
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bury Me Here --The New Genre of Narrative Design Game Based on Immersive Storytelling
Li, Zhongsheng
Li, Wuji
He, Yudong
Human-Computer Interaction
Virtual reality games always provide the player with the most verisimilitude experience. With the advancement of VR hardware, it may become mainstream how people feel and attach to a virtual world. The paper discusses a possible solution to finding a better balance between the two classical genres of VR games, sensory stimulation and storytelling. To this end, we designed a game named "Bury Me Here," in which players can find an emotional bond between the game protagonist and themselves. The game includes four sections, the departure from the hometown, the travel on the train, the work in the office, and the life in the penthouse. At the game's end, the protagonist returns to his country yard and spends the rest of his life there. All the sections are designed to tell a stranger's life story to the player, making them experience someone else's life path and bonding an emotional connection between the player and the protagonist through storytelling. Results show that the game provides an immersive visual experience and has emotive sparks echo in players' minds.
title Bury Me Here --The New Genre of Narrative Design Game Based on Immersive Storytelling
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.08903