BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation

Fuente: arXiv
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Auteurs principaux: Li, Chengshu, Zhang, Ruohan, Wong, Josiah, Gokmen, Cem, Srivastava, Sanjana, Martín-Martín, Roberto, Wang, Chen, Levine, Gabrael, Ai, Wensi, Martinez, Benjamin, Yin, Hang, Lingelbach, Michael, Hwang, Minjune, Hiranaka, Ayano, Garlanka, Sujay, Aydin, Arman, Lee, Sharon, Sun, Jiankai, Anvari, Mona, Sharma, Manasi, Bansal, Dhruva, Hunter, Samuel, Kim, Kyu-Young, Lou, Alan, Matthews, Caleb R, Villa-Renteria, Ivan, Tang, Jerry Huayang, Tang, Claire, Xia, Fei, Li, Yunzhu, Savarese, Silvio, Gweon, Hyowon, Liu, C. Karen, Wu, Jiajun, Fei-Fei, Li
Format: Preprint
Publié: 2024
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author Li, Chengshu
Zhang, Ruohan
Wong, Josiah
Gokmen, Cem
Srivastava, Sanjana
Martín-Martín, Roberto
Wang, Chen
Levine, Gabrael
Ai, Wensi
Martinez, Benjamin
Yin, Hang
Lingelbach, Michael
Hwang, Minjune
Hiranaka, Ayano
Garlanka, Sujay
Aydin, Arman
Lee, Sharon
Sun, Jiankai
Anvari, Mona
Sharma, Manasi
Bansal, Dhruva
Hunter, Samuel
Kim, Kyu-Young
Lou, Alan
Matthews, Caleb R
Villa-Renteria, Ivan
Tang, Jerry Huayang
Tang, Claire
Xia, Fei
Li, Yunzhu
Savarese, Silvio
Gweon, Hyowon
Liu, C. Karen
Wu, Jiajun
Fei-Fei, Li
author_facet Li, Chengshu
Zhang, Ruohan
Wong, Josiah
Gokmen, Cem
Srivastava, Sanjana
Martín-Martín, Roberto
Wang, Chen
Levine, Gabrael
Ai, Wensi
Martinez, Benjamin
Yin, Hang
Lingelbach, Michael
Hwang, Minjune
Hiranaka, Ayano
Garlanka, Sujay
Aydin, Arman
Lee, Sharon
Sun, Jiankai
Anvari, Mona
Sharma, Manasi
Bansal, Dhruva
Hunter, Samuel
Kim, Kyu-Young
Lou, Alan
Matthews, Caleb R
Villa-Renteria, Ivan
Tang, Jerry Huayang
Tang, Claire
Xia, Fei
Li, Yunzhu
Savarese, Silvio
Gweon, Hyowon
Liu, C. Karen
Wu, Jiajun
Fei-Fei, Li
contents We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09227
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation
Li, Chengshu
Zhang, Ruohan
Wong, Josiah
Gokmen, Cem
Srivastava, Sanjana
Martín-Martín, Roberto
Wang, Chen
Levine, Gabrael
Ai, Wensi
Martinez, Benjamin
Yin, Hang
Lingelbach, Michael
Hwang, Minjune
Hiranaka, Ayano
Garlanka, Sujay
Aydin, Arman
Lee, Sharon
Sun, Jiankai
Anvari, Mona
Sharma, Manasi
Bansal, Dhruva
Hunter, Samuel
Kim, Kyu-Young
Lou, Alan
Matthews, Caleb R
Villa-Renteria, Ivan
Tang, Jerry Huayang
Tang, Claire
Xia, Fei
Li, Yunzhu
Savarese, Silvio
Gweon, Hyowon
Liu, C. Karen
Wu, Jiajun
Fei-Fei, Li
Robotics
Artificial Intelligence
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
title BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2403.09227