Exploiting Finite Geometries for Better Quantum Advantages in Mermin-Like Games

Fuente: arXiv
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Autores principales: Kelleher, Colm, Holweck, Frédéric, Lévay, Péter
Formato: Preprint
Publicado: 2024
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author Kelleher, Colm
Holweck, Frédéric
Lévay, Péter
author_facet Kelleher, Colm
Holweck, Frédéric
Lévay, Péter
contents Quantum games embody non-intuitive consequences of quantum phenomena, such as entanglement and contextuality. The Mermin-Peres game is a simple example, demonstrating how two players can utilise shared quantum information to win a no - communication game with certainty, where classical players cannot. In this paper we look at the geometric structure behind such classical strategies, and borrow ideas from the geometry of symplectic polar spaces to maximise this quantum advantage. We introduce a new game called the Eloily game with a quantum-classical success gap of $0.2\overline{6}$, larger than that of the Mermin-Peres and doily games. We simulate this game in the IBM Quantum Experience and obtain a success rate of $1$, beating the classical bound of $0.7\overline{3}$ demonstrating the efficiency of the quantum strategy.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09512
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Exploiting Finite Geometries for Better Quantum Advantages in Mermin-Like Games
Kelleher, Colm
Holweck, Frédéric
Lévay, Péter
Quantum Physics
Mathematical Physics
Quantum games embody non-intuitive consequences of quantum phenomena, such as entanglement and contextuality. The Mermin-Peres game is a simple example, demonstrating how two players can utilise shared quantum information to win a no - communication game with certainty, where classical players cannot. In this paper we look at the geometric structure behind such classical strategies, and borrow ideas from the geometry of symplectic polar spaces to maximise this quantum advantage. We introduce a new game called the Eloily game with a quantum-classical success gap of $0.2\overline{6}$, larger than that of the Mermin-Peres and doily games. We simulate this game in the IBM Quantum Experience and obtain a success rate of $1$, beating the classical bound of $0.7\overline{3}$ demonstrating the efficiency of the quantum strategy.
title Exploiting Finite Geometries for Better Quantum Advantages in Mermin-Like Games
topic Quantum Physics
Mathematical Physics
url https://arxiv.org/abs/2403.09512