PaperBot: Learning to Design Real-World Tools Using Paper

Fuente: arXiv
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Auteurs principaux: Liu, Ruoshi, Liang, Junbang, Sudhakar, Sruthi, Ha, Huy, Chi, Cheng, Song, Shuran, Vondrick, Carl
Format: Preprint
Publié: 2024
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author Liu, Ruoshi
Liang, Junbang
Sudhakar, Sruthi
Ha, Huy
Chi, Cheng
Song, Shuran
Vondrick, Carl
author_facet Liu, Ruoshi
Liang, Junbang
Sudhakar, Sruthi
Ha, Huy
Chi, Cheng
Song, Shuran
Vondrick, Carl
contents Paper is a cheap, recyclable, and clean material that is often used to make practical tools. Traditional tool design either relies on simulation or physical analysis, which is often inaccurate and time-consuming. In this paper, we propose PaperBot, an approach that directly learns to design and use a tool in the real world using paper without human intervention. We demonstrated the effectiveness and efficiency of PaperBot on two tool design tasks: 1. learning to fold and throw paper airplanes for maximum travel distance 2. learning to cut paper into grippers that exert maximum gripping force. We present a self-supervised learning framework that learns to perform a sequence of folding, cutting, and dynamic manipulation actions in order to optimize the design and use of a tool. We deploy our system to a real-world two-arm robotic system to solve challenging design tasks that involve aerodynamics (paper airplane) and friction (paper gripper) that are impossible to simulate accurately.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09566
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PaperBot: Learning to Design Real-World Tools Using Paper
Liu, Ruoshi
Liang, Junbang
Sudhakar, Sruthi
Ha, Huy
Chi, Cheng
Song, Shuran
Vondrick, Carl
Robotics
Paper is a cheap, recyclable, and clean material that is often used to make practical tools. Traditional tool design either relies on simulation or physical analysis, which is often inaccurate and time-consuming. In this paper, we propose PaperBot, an approach that directly learns to design and use a tool in the real world using paper without human intervention. We demonstrated the effectiveness and efficiency of PaperBot on two tool design tasks: 1. learning to fold and throw paper airplanes for maximum travel distance 2. learning to cut paper into grippers that exert maximum gripping force. We present a self-supervised learning framework that learns to perform a sequence of folding, cutting, and dynamic manipulation actions in order to optimize the design and use of a tool. We deploy our system to a real-world two-arm robotic system to solve challenging design tasks that involve aerodynamics (paper airplane) and friction (paper gripper) that are impossible to simulate accurately.
title PaperBot: Learning to Design Real-World Tools Using Paper
topic Robotics
url https://arxiv.org/abs/2403.09566