DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Fuente: arXiv
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Hauptverfasser: Stemasov, Evgeny, Wagner, Tobias, Askari, Ali, Janek, Jessica, Rajabi, Omid, Schikorr, Anja, Frommel, Julian, Gugenheimer, Jan, Rukzio, Enrico
Format: Preprint
Veröffentlicht: 2024
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author Stemasov, Evgeny
Wagner, Tobias
Askari, Ali
Janek, Jessica
Rajabi, Omid
Schikorr, Anja
Frommel, Julian
Gugenheimer, Jan
Rukzio, Enrico
author_facet Stemasov, Evgeny
Wagner, Tobias
Askari, Ali
Janek, Jessica
Rajabi, Omid
Schikorr, Anja
Frommel, Julian
Gugenheimer, Jan
Rukzio, Enrico
contents Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker's modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n=4x3) indicated that DungeonMaker provides an engaging experience, may support players' connection to their figures, and potentially spark novices' interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09592
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Stemasov, Evgeny
Wagner, Tobias
Askari, Ali
Janek, Jessica
Rajabi, Omid
Schikorr, Anja
Frommel, Julian
Gugenheimer, Jan
Rukzio, Enrico
Human-Computer Interaction
H.5.m
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development and customization, known to facilitate engagement in video games, remain rare in HBGs. If present, they happen digitally or imaginarily, often leaving physical aspects generic. We developed DungeonMaker, a fabrication-augmented HBG bridging physical and digital game elements: 1) the setup narrates a story and projects a digital game board onto a laser cutter; 2) DungeonMaker assesses player-crafted artifacts; 3) DungeonMaker's modified laser head senses and moves player- and non-player figures, and 4) can physically damage figures. An evaluation (n=4x3) indicated that DungeonMaker provides an engaging experience, may support players' connection to their figures, and potentially spark novices' interest in fabrication. DungeonMaker provides a rich constellation to play HBGs by blending aspects of craft and automation to couple the physical and digital elements of an HBG tightly.
title DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
topic Human-Computer Interaction
H.5.m
url https://arxiv.org/abs/2403.09592