Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

Fuente: arXiv
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Hauptverfasser: Aguina-Kang, Rio, Gumin, Maxim, Han, Do Heon, Morris, Stewart, Yoo, Seung Jean, Ganeshan, Aditya, Jones, R. Kenny, Wei, Qiuhong Anna, Fu, Kailiang, Ritchie, Daniel
Format: Preprint
Veröffentlicht: 2024
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author Aguina-Kang, Rio
Gumin, Maxim
Han, Do Heon
Morris, Stewart
Yoo, Seung Jean
Ganeshan, Aditya
Jones, R. Kenny
Wei, Qiuhong Anna
Fu, Kailiang
Ritchie, Daniel
author_facet Aguina-Kang, Rio
Gumin, Maxim
Han, Do Heon
Morris, Stewart
Yoo, Seung Jean
Ganeshan, Aditya
Jones, R. Kenny
Wei, Qiuhong Anna
Fu, Kailiang
Ritchie, Daniel
contents We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09675
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
Aguina-Kang, Rio
Gumin, Maxim
Han, Do Heon
Morris, Stewart
Yoo, Seung Jean
Ganeshan, Aditya
Jones, R. Kenny
Wei, Qiuhong Anna
Fu, Kailiang
Ritchie, Daniel
Computer Vision and Pattern Recognition
Graphics
We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.
title Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2403.09675