Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Swann, Aiden, Strong, Matthew, Do, Won Kyung, Camps, Gadiel Sznaier, Schwager, Mac, Kennedy III, Monroe
Format: Preprint
Veröffentlicht: 2024
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author Swann, Aiden
Strong, Matthew
Do, Won Kyung
Camps, Gadiel Sznaier
Schwager, Mac
Kennedy III, Monroe
author_facet Swann, Aiden
Strong, Matthew
Do, Won Kyung
Camps, Gadiel Sznaier
Schwager, Mac
Kennedy III, Monroe
contents In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in a few-view scene syntheses on opaque as well as on reflective and transparent objects. Please see our project page at http://armlabstanford.github.io/touch-gs
format Preprint
id arxiv_https___arxiv_org_abs_2403_09875
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
Swann, Aiden
Strong, Matthew
Do, Won Kyung
Camps, Gadiel Sznaier
Schwager, Mac
Kennedy III, Monroe
Robotics
Computer Vision and Pattern Recognition
In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in a few-view scene syntheses on opaque as well as on reflective and transparent objects. Please see our project page at http://armlabstanford.github.io/touch-gs
title Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.09875