Kojić, T., Vergari, M., Podratz, M., Möller, S., & Voigt-Antons, J. (2024). The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Chicago Style (17th ed.) CitationKojić, Tanja, Maurizio Vergari, Marco Podratz, Sebastian Möller, and Jan-Niklas Voigt-Antons. The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. 2024.
MLA (9th ed.) CitationKojić, Tanja, et al. The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. 2024.
Warning: These citations may not always be 100% accurate.