The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities

Fuente: arXiv
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Autori principali: Kojić, Tanja, Vergari, Maurizio, Podratz, Marco, Möller, Sebastian, Voigt-Antons, Jan-Niklas
Natura: Preprint
Pubblicazione: 2024
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author Kojić, Tanja
Vergari, Maurizio
Podratz, Marco
Möller, Sebastian
Voigt-Antons, Jan-Niklas
author_facet Kojić, Tanja
Vergari, Maurizio
Podratz, Marco
Möller, Sebastian
Voigt-Antons, Jan-Niklas
contents Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic, and human-like avatars were tested by 22 participants. Results show that animated virtual avatars, especially with extended reality, boost motivation, enhance comprehension of activities, and heighten presence. Multiple output modalities, like audio and text, with character animations, improve the user experience. Notably, the cartoon-like character evoked positive responses. This research highlights virtual characters' potential to engage individuals in daily well-being activities.
format Preprint
id arxiv_https___arxiv_org_abs_2403_09879
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Kojić, Tanja
Vergari, Maurizio
Podratz, Marco
Möller, Sebastian
Voigt-Antons, Jan-Niklas
Human-Computer Interaction
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic, and human-like avatars were tested by 22 participants. Results show that animated virtual avatars, especially with extended reality, boost motivation, enhance comprehension of activities, and heighten presence. Multiple output modalities, like audio and text, with character animations, improve the user experience. Notably, the cartoon-like character evoked positive responses. This research highlights virtual characters' potential to engage individuals in daily well-being activities.
title The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.09879