A Conceptual Model for the Analysis of Investigation Elements in Games
Fuente:
arXiv
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| Autores principales: | , , , |
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| Formato: | Preprint |
| Publicado: |
2024
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| Materias: | |
| Acceso en línea: | |
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| _version_ | 1866929278184062976 |
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| author | Marques, Pedro Parreiras, Marcus Kritz, Joshua Xexeo, Geraldo |
| author_facet | Marques, Pedro Parreiras, Marcus Kritz, Joshua Xexeo, Geraldo |
| contents | This paper presents the 4E conceptual model, developed to formally analyze investigation games from a game design perspective. The model encompasses four components: Exploration, Elicitation, Experimentation, and Evaluation. Grounded Theory was employed as the methodology for constructing the model, allowing for an in-depth understanding of the underlying concepts. The resulting model was then compared to existing literature, and its contributions were thoroughly discussed. Overall, the 4E model presents a comprehensive framework for understanding investigation games elements. It's application in two real-world scenarios demonstrates its practical relevance. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_10272 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | A Conceptual Model for the Analysis of Investigation Elements in Games Marques, Pedro Parreiras, Marcus Kritz, Joshua Xexeo, Geraldo Software Engineering This paper presents the 4E conceptual model, developed to formally analyze investigation games from a game design perspective. The model encompasses four components: Exploration, Elicitation, Experimentation, and Evaluation. Grounded Theory was employed as the methodology for constructing the model, allowing for an in-depth understanding of the underlying concepts. The resulting model was then compared to existing literature, and its contributions were thoroughly discussed. Overall, the 4E model presents a comprehensive framework for understanding investigation games elements. It's application in two real-world scenarios demonstrates its practical relevance. |
| title | A Conceptual Model for the Analysis of Investigation Elements in Games |
| topic | Software Engineering |
| url | https://arxiv.org/abs/2403.10272 |