Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players

Fuente: arXiv
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Hauptverfasser: Nair, Vishnu, Zhu, Hanxiu 'Hazel', Song, Peize, Wang, Jizhong, Smith, Brian A.
Format: Preprint
Veröffentlicht: 2024
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author Nair, Vishnu
Zhu, Hanxiu 'Hazel'
Song, Peize
Wang, Jizhong
Smith, Brian A.
author_facet Nair, Vishnu
Zhu, Hanxiu 'Hazel'
Song, Peize
Wang, Jizhong
Smith, Brian A.
contents Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
format Preprint
id arxiv_https___arxiv_org_abs_2403_10512
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Nair, Vishnu
Zhu, Hanxiu 'Hazel'
Song, Peize
Wang, Jizhong
Smith, Brian A.
Human-Computer Interaction
Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
title Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.10512