Building An Efficient Grid On GPU
Fuente:
arXiv
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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
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| _version_ | 1866916161061388288 |
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| author | Costa, Vasco Pereira, João M. Jorge, Joaquim |
| author_facet | Costa, Vasco Pereira, João M. Jorge, Joaquim |
| contents | Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_10647 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Building An Efficient Grid On GPU Costa, Vasco Pereira, João M. Jorge, Joaquim Graphics Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles. |
| title | Building An Efficient Grid On GPU |
| topic | Graphics |
| url | https://arxiv.org/abs/2403.10647 |