"It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios

Fuente: arXiv
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Auteurs principaux: Jiang, Lucy, Jung, Crescentia, Phutane, Mahika, Stangl, Abigale, Azenkot, Shiri
Format: Preprint
Publié: 2024
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author Jiang, Lucy
Jung, Crescentia
Phutane, Mahika
Stangl, Abigale
Azenkot, Shiri
author_facet Jiang, Lucy
Jung, Crescentia
Phutane, Mahika
Stangl, Abigale
Azenkot, Shiri
contents While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range from how-to videos on YouTube, where users seek to learn new skills, to historical dramas on Netflix, where a user's goal is entertainment. Additionally, the increase in video watching on mobile devices provides an opportunity to integrate nonverbal output modalities (e.g., audio cues, tactile elements, and visual enhancements). Through a formative survey and 15 semi-structured interviews, we identified BLV people's video accessibility preferences across diverse scenarios. For example, participants valued action and equipment details for how-to videos, tactile graphics for learning scenarios, and 3D models for fantastical content. We define a six-dimensional video accessibility design space to guide future innovation and discuss how to move from "one-size-fits-all" paradigms to scenario-specific approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2403_10792
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle "It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios
Jiang, Lucy
Jung, Crescentia
Phutane, Mahika
Stangl, Abigale
Azenkot, Shiri
Human-Computer Interaction
While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range from how-to videos on YouTube, where users seek to learn new skills, to historical dramas on Netflix, where a user's goal is entertainment. Additionally, the increase in video watching on mobile devices provides an opportunity to integrate nonverbal output modalities (e.g., audio cues, tactile elements, and visual enhancements). Through a formative survey and 15 semi-structured interviews, we identified BLV people's video accessibility preferences across diverse scenarios. For example, participants valued action and equipment details for how-to videos, tactile graphics for learning scenarios, and 3D models for fantastical content. We define a six-dimensional video accessibility design space to guide future innovation and discuss how to move from "one-size-fits-all" paradigms to scenario-specific approaches.
title "It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.10792