Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games

Fuente: arXiv
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Autori principali: Wu, Zixuan, Ye, Sean, Natarajan, Manisha, Gombolay, Matthew C.
Natura: Preprint
Pubblicazione: 2024
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author Wu, Zixuan
Ye, Sean
Natarajan, Manisha
Gombolay, Matthew C.
author_facet Wu, Zixuan
Ye, Sean
Natarajan, Manisha
Gombolay, Matthew C.
contents Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our approach outperforms baselines by 77.18% and 47.38% on detection and goal reaching rate, which leads to 51.4% increasing of the performance score on average. Additionally, our method improves interpretability, flexibility and efficiency of the learned policy.
format Preprint
id arxiv_https___arxiv_org_abs_2403_10794
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games
Wu, Zixuan
Ye, Sean
Natarajan, Manisha
Gombolay, Matthew C.
Robotics
Machine Learning
Multiagent Systems
Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our approach outperforms baselines by 77.18% and 47.38% on detection and goal reaching rate, which leads to 51.4% increasing of the performance score on average. Additionally, our method improves interpretability, flexibility and efficiency of the learned policy.
title Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games
topic Robotics
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2403.10794