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Autori principali: Wang, Yan, Obie, Humphrey O., Li, Zhuying, Salim, Flora D., Grundy, John, Mueller, Florian 'Floyd'
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:https://arxiv.org/abs/2403.10851
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author Wang, Yan
Obie, Humphrey O.
Li, Zhuying
Salim, Flora D.
Grundy, John
Mueller, Florian 'Floyd'
author_facet Wang, Yan
Obie, Humphrey O.
Li, Zhuying
Salim, Flora D.
Grundy, John
Mueller, Florian 'Floyd'
contents The pleasure that often comes with eating can be further enhanced with intelligent technology, as the field of human-food interaction suggests. However, knowledge on how to design such pleasure-supporting eating systems is limited. To begin filling this knowledge gap, we designed "GustosonicSense", a novel gustosonic eating system that utilizes wireless earbuds for sensing different eating and drinking actions with a machine learning algorithm and trigger playful sounds as a way to facilitate pleasurable eating experiences. We present the findings from our design and a study that revealed how we can support the "stimulation", "hedonism", and "reflexivity" for playful human-food interactions. Ultimately, with our work, we aim to support interaction designers in facilitating playful experiences with food.
format Preprint
id arxiv_https___arxiv_org_abs_2403_10851
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GustosonicSense: Towards understanding the design of playful gustosonic eating experiences
Wang, Yan
Obie, Humphrey O.
Li, Zhuying
Salim, Flora D.
Grundy, John
Mueller, Florian 'Floyd'
Human-Computer Interaction
Multimedia
The pleasure that often comes with eating can be further enhanced with intelligent technology, as the field of human-food interaction suggests. However, knowledge on how to design such pleasure-supporting eating systems is limited. To begin filling this knowledge gap, we designed "GustosonicSense", a novel gustosonic eating system that utilizes wireless earbuds for sensing different eating and drinking actions with a machine learning algorithm and trigger playful sounds as a way to facilitate pleasurable eating experiences. We present the findings from our design and a study that revealed how we can support the "stimulation", "hedonism", and "reflexivity" for playful human-food interactions. Ultimately, with our work, we aim to support interaction designers in facilitating playful experiences with food.
title GustosonicSense: Towards understanding the design of playful gustosonic eating experiences
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2403.10851