Bounding the Graph Capacity with Quantum Mechanics and Finite Automata

Fuente: arXiv
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Autore principale: Meiburg, Alexander
Natura: Preprint
Pubblicazione: 2024
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author Meiburg, Alexander
author_facet Meiburg, Alexander
contents The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity.
format Preprint
id arxiv_https___arxiv_org_abs_2403_10985
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bounding the Graph Capacity with Quantum Mechanics and Finite Automata
Meiburg, Alexander
Information Theory
Quantum Physics
The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity.
title Bounding the Graph Capacity with Quantum Mechanics and Finite Automata
topic Information Theory
Quantum Physics
url https://arxiv.org/abs/2403.10985