Bounding the Graph Capacity with Quantum Mechanics and Finite Automata
Fuente:
arXiv
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| _version_ | 1866914717523509248 |
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| author | Meiburg, Alexander |
| author_facet | Meiburg, Alexander |
| contents | The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_10985 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Bounding the Graph Capacity with Quantum Mechanics and Finite Automata Meiburg, Alexander Information Theory Quantum Physics The zero-error capacity of a channel (or Shannon capacity of a graph) quantifies how much information can be transmitted with no risk of error. In contrast to the Shannon capacity of a channel, the zero-error capacity has not even been shown to be computable: we have no convergent upper bounds. In this work, we present a new quantity, the zero-error {\em unitary} capacity, and show that it can be succinctly represented as the tensor product value of a quantum game. By studying the structure of finite automata, we show that the unitary capacity is within a controllable factor of the zero-error capacity. This allows new upper bounds through the sum-of-squares hierarchy, which converges to the commuting operator value of the game. Under the conjecture that the commuting operator and tensor product value of this game are equal, this would yield an algorithm for computing the zero-error capacity. |
| title | Bounding the Graph Capacity with Quantum Mechanics and Finite Automata |
| topic | Information Theory Quantum Physics |
| url | https://arxiv.org/abs/2403.10985 |