Compact 3D Gaussian Splatting For Dense Visual SLAM

Fuente: arXiv
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Main Authors: Deng, Tianchen, Nie, Chang, Liu, Shuhong, Wu, Wenhua, Yang, Jianfei, Yuan, Shenghai, Liu, Jiuming, Wang, Danwei, Wang, Hesheng
Format: Preprint
Published: 2024
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author Deng, Tianchen
Nie, Chang
Liu, Shuhong
Wu, Wenhua
Yang, Jianfei
Yuan, Shenghai
Liu, Jiuming
Wang, Danwei
Wang, Hesheng
author_facet Deng, Tianchen
Nie, Chang
Liu, Shuhong
Wu, Wenhua
Yang, Jianfei
Yuan, Shenghai
Liu, Jiuming
Wang, Danwei
Wang, Hesheng
contents Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11247
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Compact 3D Gaussian Splatting For Dense Visual SLAM
Deng, Tianchen
Nie, Chang
Liu, Shuhong
Wu, Wenhua
Yang, Jianfei
Yuan, Shenghai
Liu, Jiuming
Wang, Danwei
Wang, Hesheng
Computer Vision and Pattern Recognition
Robotics
Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.
title Compact 3D Gaussian Splatting For Dense Visual SLAM
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2403.11247