GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

Fuente: arXiv
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Autori principali: Li, Yanyan, Lyu, Chenyu, Di, Yan, Zhai, Guangyao, Lee, Gim Hee, Tombari, Federico
Natura: Preprint
Pubblicazione: 2024
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author Li, Yanyan
Lyu, Chenyu
Di, Yan
Zhai, Guangyao
Lee, Gim Hee
Tombari, Federico
author_facet Li, Yanyan
Lyu, Chenyu
Di, Yan
Zhai, Guangyao
Lee, Gim Hee
Tombari, Federico
contents During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11324
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
Li, Yanyan
Lyu, Chenyu
Di, Yan
Zhai, Guangyao
Lee, Gim Hee
Tombari, Federico
Computer Vision and Pattern Recognition
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
title GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.11324