3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Jiang, Peng, Pandey, Gaurav, Saripalli, Srikanth
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866914718127489024
author Jiang, Peng
Pandey, Gaurav
Saripalli, Srikanth
author_facet Jiang, Peng
Pandey, Gaurav
Saripalli, Srikanth
contents This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment. By leveraging LiDAR data to initiate the training of the 3D Gaussian Splatting map, our system constructs maps that are both detailed and geometrically accurate. To mitigate excessive GPU memory usage and facilitate rapid spatial queries, we employ a combination of a 2D voxel map and a KD-tree. This preparation makes our method well-suited for visual localization tasks, enabling efficient identification of correspondences between the query image and the rendered image from the Gaussian Splatting map via normalized cross-correlation (NCC). Additionally, we refine the camera pose of the query image using feature-based matching and the Perspective-n-Point (PnP) technique. The effectiveness, adaptability, and precision of our system are demonstrated through extensive evaluation on the KITTI360 dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11367
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
Jiang, Peng
Pandey, Gaurav
Saripalli, Srikanth
Computer Vision and Pattern Recognition
Graphics
Robotics
This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment. By leveraging LiDAR data to initiate the training of the 3D Gaussian Splatting map, our system constructs maps that are both detailed and geometrically accurate. To mitigate excessive GPU memory usage and facilitate rapid spatial queries, we employ a combination of a 2D voxel map and a KD-tree. This preparation makes our method well-suited for visual localization tasks, enabling efficient identification of correspondences between the query image and the rendered image from the Gaussian Splatting map via normalized cross-correlation (NCC). Additionally, we refine the camera pose of the query image using feature-based matching and the Perspective-n-Point (PnP) technique. The effectiveness, adaptability, and precision of our system are demonstrated through extensive evaluation on the KITTI360 dataset.
title 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
topic Computer Vision and Pattern Recognition
Graphics
Robotics
url https://arxiv.org/abs/2403.11367