Salvato in:
Dettagli Bibliografici
Autori principali: Zhang, Tingyang, Gao, Qingzhe, Li, Weiyu, Liu, Libin, Chen, Baoquan
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:https://arxiv.org/abs/2403.11427
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866917616871800832
author Zhang, Tingyang
Gao, Qingzhe
Li, Weiyu
Liu, Libin
Chen, Baoquan
author_facet Zhang, Tingyang
Gao, Qingzhe
Li, Weiyu
Liu, Libin
Chen, Baoquan
contents Animatable 3D reconstruction has significant applications across various fields, primarily relying on artists' handcraft creation. Recently, some studies have successfully constructed animatable 3D models from monocular videos. However, these approaches require sufficient view coverage of the object within the input video and typically necessitate significant time and computational costs for training and rendering. This limitation restricts the practical applications. In this work, we propose a method to build animatable 3D Gaussian Splatting from monocular video with diffusion priors. The 3D Gaussian representations significantly accelerate the training and rendering process, and the diffusion priors allow the method to learn 3D models with limited viewpoints. We also present the rigid regularization to enhance the utilization of the priors. We perform an extensive evaluation across various real-world videos, demonstrating its superior performance compared to the current state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11427
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
Zhang, Tingyang
Gao, Qingzhe
Li, Weiyu
Liu, Libin
Chen, Baoquan
Computer Vision and Pattern Recognition
Animatable 3D reconstruction has significant applications across various fields, primarily relying on artists' handcraft creation. Recently, some studies have successfully constructed animatable 3D models from monocular videos. However, these approaches require sufficient view coverage of the object within the input video and typically necessitate significant time and computational costs for training and rendering. This limitation restricts the practical applications. In this work, we propose a method to build animatable 3D Gaussian Splatting from monocular video with diffusion priors. The 3D Gaussian representations significantly accelerate the training and rendering process, and the diffusion priors allow the method to learn 3D models with limited viewpoints. We also present the rigid regularization to enhance the utilization of the priors. We perform an extensive evaluation across various real-world videos, demonstrating its superior performance compared to the current state-of-the-art methods.
title BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.11427