GaussNav: Gaussian Splatting for Visual Navigation

Fuente: arXiv
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Autores principales: Lei, Xiaohan, Wang, Min, Zhou, Wengang, Li, Houqiang
Formato: Preprint
Publicado: 2024
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author Lei, Xiaohan
Wang, Min
Zhou, Wengang
Li, Houqiang
author_facet Lei, Xiaohan
Wang, Min
Zhou, Wengang
Li, Houqiang
contents In embodied vision, Instance ImageGoal Navigation (IIN) requires an agent to locate a specific object depicted in a goal image within an unexplored environment. The primary challenge of IIN arises from the need to recognize the target object across varying viewpoints while ignoring potential distractors. Existing map-based navigation methods typically use Bird's Eye View (BEV) maps, which lack detailed texture representation of a scene. Consequently, while BEV maps are effective for semantic-level visual navigation, they are struggling for instance-level tasks. To this end, we propose a new framework for IIN, Gaussian Splatting for Visual Navigation (GaussNav), which constructs a novel map representation based on 3D Gaussian Splatting (3DGS). The GaussNav framework enables the agent to memorize both the geometry and semantic information of the scene, as well as retain the textural features of objects. By matching renderings of similar objects with the target, the agent can accurately identify, ground, and navigate to the specified object. Our GaussNav framework demonstrates a significant performance improvement, with Success weighted by Path Length (SPL) increasing from 0.347 to 0.578 on the challenging Habitat-Matterport 3D (HM3D) dataset. The source code is publicly available at the link: https://github.com/XiaohanLei/GaussNav.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11625
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GaussNav: Gaussian Splatting for Visual Navigation
Lei, Xiaohan
Wang, Min
Zhou, Wengang
Li, Houqiang
Computer Vision and Pattern Recognition
In embodied vision, Instance ImageGoal Navigation (IIN) requires an agent to locate a specific object depicted in a goal image within an unexplored environment. The primary challenge of IIN arises from the need to recognize the target object across varying viewpoints while ignoring potential distractors. Existing map-based navigation methods typically use Bird's Eye View (BEV) maps, which lack detailed texture representation of a scene. Consequently, while BEV maps are effective for semantic-level visual navigation, they are struggling for instance-level tasks. To this end, we propose a new framework for IIN, Gaussian Splatting for Visual Navigation (GaussNav), which constructs a novel map representation based on 3D Gaussian Splatting (3DGS). The GaussNav framework enables the agent to memorize both the geometry and semantic information of the scene, as well as retain the textural features of objects. By matching renderings of similar objects with the target, the agent can accurately identify, ground, and navigate to the specified object. Our GaussNav framework demonstrates a significant performance improvement, with Success weighted by Path Length (SPL) increasing from 0.347 to 0.578 on the challenging Habitat-Matterport 3D (HM3D) dataset. The source code is publicly available at the link: https://github.com/XiaohanLei/GaussNav.
title GaussNav: Gaussian Splatting for Visual Navigation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.11625