Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality

Fuente: arXiv
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Bibliographic Details
Main Authors: Rasch, Julian, Perzl, Florian, Weiss, Yannick, Müller, Florian
Format: Preprint
Published: 2024
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author Rasch, Julian
Perzl, Florian
Weiss, Yannick
Müller, Florian
author_facet Rasch, Julian
Perzl, Florian
Weiss, Yannick
Müller, Florian
contents With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics to reverse errors and other unwanted changes. While undo has been extensively researched in this domain and is now considered industry standard, it is strikingly absent for VR systems in research and industry. This work addresses this research gap by exploring different undo techniques for basic object manipulation in different collaboration modes in VR. We conducted a study involving 32 participants organized in teams of two. Here, we studied users' performance and preferences in a tower stacking task, varying the available undo techniques and their mode of collaboration. The results suggest that users desire and use undo in VR and that the choice of the undo technique impacts users' performance and social connection.
format Preprint
id arxiv_https___arxiv_org_abs_2403_11756
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
Rasch, Julian
Perzl, Florian
Weiss, Yannick
Müller, Florian
Human-Computer Interaction
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics to reverse errors and other unwanted changes. While undo has been extensively researched in this domain and is now considered industry standard, it is strikingly absent for VR systems in research and industry. This work addresses this research gap by exploring different undo techniques for basic object manipulation in different collaboration modes in VR. We conducted a study involving 32 participants organized in teams of two. Here, we studied users' performance and preferences in a tower stacking task, varying the available undo techniques and their mode of collaboration. The results suggest that users desire and use undo in VR and that the choice of the undo technique impacts users' performance and social connection.
title Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2403.11756