MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control

Fuente: arXiv
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Main Authors: Zhou, Enshen, Qin, Yiran, Yin, Zhenfei, Huang, Yuzhou, Zhang, Ruimao, Sheng, Lu, Qiao, Yu, Shao, Jing
Format: Preprint
Published: 2024
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author Zhou, Enshen
Qin, Yiran
Yin, Zhenfei
Huang, Yuzhou
Zhang, Ruimao
Sheng, Lu
Qiao, Yu
Shao, Jing
author_facet Zhou, Enshen
Qin, Yiran
Yin, Zhenfei
Huang, Yuzhou
Zhang, Ruimao
Sheng, Lu
Qiao, Yu
Shao, Jing
contents It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.
format Preprint
id arxiv_https___arxiv_org_abs_2403_12037
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
Zhou, Enshen
Qin, Yiran
Yin, Zhenfei
Huang, Yuzhou
Zhang, Ruimao
Sheng, Lu
Qiao, Yu
Shao, Jing
Computer Vision and Pattern Recognition
It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.
title MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.12037