Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset

Fuente: arXiv
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Autori principali: Li, Qi, Chiu, Tzu-Chen, Huang, Hsiang-Wei, Sun, Min-Te, Ku, Wei-Shinn
Natura: Preprint
Pubblicazione: 2024
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author Li, Qi
Chiu, Tzu-Chen
Huang, Hsiang-Wei
Sun, Min-Te
Ku, Wei-Shinn
author_facet Li, Qi
Chiu, Tzu-Chen
Huang, Hsiang-Wei
Sun, Min-Te
Ku, Wei-Shinn
contents In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer, and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there's an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.
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id arxiv_https___arxiv_org_abs_2403_12385
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset
Li, Qi
Chiu, Tzu-Chen
Huang, Hsiang-Wei
Sun, Min-Te
Ku, Wei-Shinn
Computer Vision and Pattern Recognition
In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer, and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there's an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.
title Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.12385