Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores

Fuente: arXiv
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Main Authors: Magaña, Benjamín Ojeda, Hernández, José Guadalupe Robledo, Barba, Leopoldo Gómez, Cobián, Victor Manuel Rangel
Format: Preprint
Published: 2024
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author Magaña, Benjamín Ojeda
Hernández, José Guadalupe Robledo
Barba, Leopoldo Gómez
Cobián, Victor Manuel Rangel
author_facet Magaña, Benjamín Ojeda
Hernández, José Guadalupe Robledo
Barba, Leopoldo Gómez
Cobián, Victor Manuel Rangel
contents This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health.
format Preprint
id arxiv_https___arxiv_org_abs_2403_12432
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores
Magaña, Benjamín Ojeda
Hernández, José Guadalupe Robledo
Barba, Leopoldo Gómez
Cobián, Victor Manuel Rangel
Human-Computer Interaction
Computer Vision and Pattern Recognition
Computers and Society
I.4.9
This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health.
title Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
Computers and Society
I.4.9
url https://arxiv.org/abs/2403.12432