Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores
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| Format: | Preprint |
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2024
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| _version_ | 1866911803267612672 |
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| author | Magaña, Benjamín Ojeda Hernández, José Guadalupe Robledo Barba, Leopoldo Gómez Cobián, Victor Manuel Rangel |
| author_facet | Magaña, Benjamín Ojeda Hernández, José Guadalupe Robledo Barba, Leopoldo Gómez Cobián, Victor Manuel Rangel |
| contents | This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health. |
| format | Preprint |
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arxiv_https___arxiv_org_abs_2403_12432 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores Magaña, Benjamín Ojeda Hernández, José Guadalupe Robledo Barba, Leopoldo Gómez Cobián, Victor Manuel Rangel Human-Computer Interaction Computer Vision and Pattern Recognition Computers and Society I.4.9 This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health. |
| title | Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores |
| topic | Human-Computer Interaction Computer Vision and Pattern Recognition Computers and Society I.4.9 |
| url | https://arxiv.org/abs/2403.12432 |