AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

Fuente: arXiv
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Hauptverfasser: Cui, Jieming, Liu, Tengyu, Liu, Nian, Yang, Yaodong, Zhu, Yixin, Huang, Siyuan
Format: Preprint
Veröffentlicht: 2024
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author Cui, Jieming
Liu, Tengyu
Liu, Nian
Yang, Yaodong
Zhu, Yixin
Huang, Siyuan
author_facet Cui, Jieming
Liu, Tengyu
Liu, Nian
Yang, Yaodong
Zhu, Yixin
Huang, Siyuan
contents Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction, AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy, which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths, marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents.
format Preprint
id arxiv_https___arxiv_org_abs_2403_12835
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
Cui, Jieming
Liu, Tengyu
Liu, Nian
Yang, Yaodong
Zhu, Yixin
Huang, Siyuan
Computer Vision and Pattern Recognition
Robotics
Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction, AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy, which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths, marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents.
title AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2403.12835