Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization

Fuente: arXiv
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Auteurs principaux: Wei, Yao, Min, Martin Renqiang, Vosselman, George, Li, Li Erran, Yang, Michael Ying
Format: Preprint
Publié: 2024
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author Wei, Yao
Min, Martin Renqiang
Vosselman, George
Li, Li Erran
Yang, Michael Ying
author_facet Wei, Yao
Min, Martin Renqiang
Vosselman, George
Li, Li Erran
Yang, Michael Ying
contents Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically employ shape retrieval based frameworks which naturally suffer from limited shape diversity. Recent progresses have been made in object shape generation with generative models such as diffusion models, which increases the shape fidelity. However, these approaches separately treat 3D shape generation and layout generation. The synthesized scenes are usually hampered by layout collision, which suggests that the scene-level fidelity is still under-explored. In this paper, we aim at generating realistic and reasonable 3D indoor scenes from scene graph. To enrich the priors of the given scene graph inputs, large language model is utilized to aggregate the global-wise features with local node-wise and edge-wise features. With a unified graph encoder, graph features are extracted to guide joint layout-shape generation. Additional regularization is introduced to explicitly constrain the produced 3D layouts. Benchmarked on the SG-FRONT dataset, our method achieves better 3D scene synthesis, especially in terms of scene-level fidelity. The source code will be released after publication.
format Preprint
id arxiv_https___arxiv_org_abs_2403_12848
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization
Wei, Yao
Min, Martin Renqiang
Vosselman, George
Li, Li Erran
Yang, Michael Ying
Computer Vision and Pattern Recognition
Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically employ shape retrieval based frameworks which naturally suffer from limited shape diversity. Recent progresses have been made in object shape generation with generative models such as diffusion models, which increases the shape fidelity. However, these approaches separately treat 3D shape generation and layout generation. The synthesized scenes are usually hampered by layout collision, which suggests that the scene-level fidelity is still under-explored. In this paper, we aim at generating realistic and reasonable 3D indoor scenes from scene graph. To enrich the priors of the given scene graph inputs, large language model is utilized to aggregate the global-wise features with local node-wise and edge-wise features. With a unified graph encoder, graph features are extracted to guide joint layout-shape generation. Additional regularization is introduced to explicitly constrain the produced 3D layouts. Benchmarked on the SG-FRONT dataset, our method achieves better 3D scene synthesis, especially in terms of scene-level fidelity. The source code will be released after publication.
title Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.12848