SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model

Fuente: arXiv
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Autori principali: Avetisyan, Armen, Xie, Christopher, Howard-Jenkins, Henry, Yang, Tsun-Yi, Aroudj, Samir, Patra, Suvam, Zhang, Fuyang, Frost, Duncan, Holland, Luke, Orme, Campbell, Engel, Jakob, Miller, Edward, Newcombe, Richard, Balntas, Vasileios
Natura: Preprint
Pubblicazione: 2024
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author Avetisyan, Armen
Xie, Christopher
Howard-Jenkins, Henry
Yang, Tsun-Yi
Aroudj, Samir
Patra, Suvam
Zhang, Fuyang
Frost, Duncan
Holland, Luke
Orme, Campbell
Engel, Jakob
Miller, Edward
Newcombe, Richard
Balntas, Vasileios
author_facet Avetisyan, Armen
Xie, Christopher
Howard-Jenkins, Henry
Yang, Tsun-Yi
Aroudj, Samir
Patra, Suvam
Zhang, Fuyang
Frost, Duncan
Holland, Luke
Orme, Campbell
Engel, Jakob
Miller, Edward
Newcombe, Richard
Balntas, Vasileios
contents We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Aria Synthetic Environments consisting of 100k high-quality in-door scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2403_13064
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model
Avetisyan, Armen
Xie, Christopher
Howard-Jenkins, Henry
Yang, Tsun-Yi
Aroudj, Samir
Patra, Suvam
Zhang, Fuyang
Frost, Duncan
Holland, Luke
Orme, Campbell
Engel, Jakob
Miller, Edward
Newcombe, Richard
Balntas, Vasileios
Computer Vision and Pattern Recognition
We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Aria Synthetic Environments consisting of 100k high-quality in-door scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.
title SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.13064