Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Seiskari, Otto, Ylilammi, Jerry, Kaatrasalo, Valtteri, Rantalankila, Pekka, Turkulainen, Matias, Kannala, Juho, Rahtu, Esa, Solin, Arno
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910529959755776
author Seiskari, Otto
Ylilammi, Jerry
Kaatrasalo, Valtteri
Rantalankila, Pekka
Turkulainen, Matias
Kannala, Juho
Rahtu, Esa
Solin, Arno
author_facet Seiskari, Otto
Ylilammi, Jerry
Kaatrasalo, Valtteri
Rantalankila, Pekka
Turkulainen, Matias
Kannala, Juho
Rahtu, Esa
Solin, Arno
contents High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera motion and allows high-quality scene reconstruction with handheld video data suffering from motion blur and rolling shutter distortion. Our approach is based on detailed modelling of the physical image formation process and utilizes velocities estimated using visual-inertial odometry (VIO). Camera poses are considered non-static during the exposure time of a single image frame and camera poses are further optimized in the reconstruction process. We formulate a differentiable rendering pipeline that leverages screen space approximation to efficiently incorporate rolling-shutter and motion blur effects into the 3DGS framework. Our results with both synthetic and real data demonstrate superior performance in mitigating camera motion over existing methods, thereby advancing 3DGS in naturalistic settings.
format Preprint
id arxiv_https___arxiv_org_abs_2403_13327
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
Seiskari, Otto
Ylilammi, Jerry
Kaatrasalo, Valtteri
Rantalankila, Pekka
Turkulainen, Matias
Kannala, Juho
Rahtu, Esa
Solin, Arno
Computer Vision and Pattern Recognition
High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera motion and allows high-quality scene reconstruction with handheld video data suffering from motion blur and rolling shutter distortion. Our approach is based on detailed modelling of the physical image formation process and utilizes velocities estimated using visual-inertial odometry (VIO). Camera poses are considered non-static during the exposure time of a single image frame and camera poses are further optimized in the reconstruction process. We formulate a differentiable rendering pipeline that leverages screen space approximation to efficiently incorporate rolling-shutter and motion blur effects into the 3DGS framework. Our results with both synthetic and real data demonstrate superior performance in mitigating camera motion over existing methods, thereby advancing 3DGS in naturalistic settings.
title Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.13327