Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians

Fuente: arXiv
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Autores principales: Fang, Guangchi, Wang, Bing
Formato: Preprint
Publicado: 2024
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author Fang, Guangchi
Wang, Bing
author_facet Fang, Guangchi
Wang, Bing
contents In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. \href{https://github.com/fatPeter/mini-splatting}{Code is available}.
format Preprint
id arxiv_https___arxiv_org_abs_2403_14166
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Fang, Guangchi
Wang, Bing
Computer Vision and Pattern Recognition
In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. \href{https://github.com/fatPeter/mini-splatting}{Code is available}.
title Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.14166