Building a Language-Learning Game for Brazilian Indigenous Languages: A Case of Study
Fuente:
arXiv
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| Autore principale: | |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| _version_ | 1866914723359883264 |
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| author | Polleti, Gustavo |
| author_facet | Polleti, Gustavo |
| contents | In this paper we discuss a first attempt to build a language learning game for brazilian indigenous languages and the challenges around it. We present a design for the tool with gamification aspects. Then we describe a process to automatically generate language exercises and questions from a dependency treebank and a lexical database for Tupian languages. We discuss the limitations of our prototype highlighting ethical and practical implementation concerns. Finally, we conclude that new data gathering processes should be established in partnership with indigenous communities and oriented for educational purposes. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_14515 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Building a Language-Learning Game for Brazilian Indigenous Languages: A Case of Study Polleti, Gustavo Computation and Language In this paper we discuss a first attempt to build a language learning game for brazilian indigenous languages and the challenges around it. We present a design for the tool with gamification aspects. Then we describe a process to automatically generate language exercises and questions from a dependency treebank and a lexical database for Tupian languages. We discuss the limitations of our prototype highlighting ethical and practical implementation concerns. Finally, we conclude that new data gathering processes should be established in partnership with indigenous communities and oriented for educational purposes. |
| title | Building a Language-Learning Game for Brazilian Indigenous Languages: A Case of Study |
| topic | Computation and Language |
| url | https://arxiv.org/abs/2403.14515 |