Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Fuente:
arXiv
Saved in:
| Main Authors: | Guédon, Antoine, Lepetit, Vincent |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
by: Guédon, Antoine, et al.
Published: (2024)
by: Guédon, Antoine, et al.
Published: (2024)
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
by: Yang, Zongyuan, et al.
Published: (2024)
by: Yang, Zongyuan, et al.
Published: (2024)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Compact 3D Gaussian Representation for Radiance Field
by: Lee, Joo Chan, et al.
Published: (2023)
by: Lee, Joo Chan, et al.
Published: (2023)
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
by: Duckworth, Daniel, et al.
Published: (2023)
by: Duckworth, Daniel, et al.
Published: (2023)
Neural Radiance Fields for the Real World: A Survey
by: Xiao, Wenhui, et al.
Published: (2025)
by: Xiao, Wenhui, et al.
Published: (2025)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
by: Rabich, Saskia, et al.
Published: (2023)
by: Rabich, Saskia, et al.
Published: (2023)
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
by: Hahlbohm, Florian, et al.
Published: (2024)
by: Hahlbohm, Florian, et al.
Published: (2024)
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
by: Hamdi, Abdullah, et al.
Published: (2024)
by: Hamdi, Abdullah, et al.
Published: (2024)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
by: Zhang, Shuai, et al.
Published: (2024)
by: Zhang, Shuai, et al.
Published: (2024)
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
by: Kerbl, Bernhard, et al.
Published: (2024)
by: Kerbl, Bernhard, et al.
Published: (2024)
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
by: Pająk, Dawid, et al.
Published: (2026)
by: Pająk, Dawid, et al.
Published: (2026)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Baert, Kelian, et al.
Published: (2025)
by: Baert, Kelian, et al.
Published: (2025)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
by: Hess, Georg, et al.
Published: (2024)
by: Hess, Georg, et al.
Published: (2024)
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering
by: Attal, Benjamin, et al.
Published: (2024)
by: Attal, Benjamin, et al.
Published: (2024)
Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
by: Li, Runfeng, et al.
Published: (2025)
by: Li, Runfeng, et al.
Published: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
by: Tang, Kaiyuan, et al.
Published: (2025)
by: Tang, Kaiyuan, et al.
Published: (2025)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
Complex-Valued Holographic Radiance Fields
by: Zhan, Yicheng, et al.
Published: (2025)
by: Zhan, Yicheng, et al.
Published: (2025)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
by: Medin, Safa C., et al.
Published: (2024)
by: Medin, Safa C., et al.
Published: (2024)
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
by: Radl, Lukas, et al.
Published: (2024)
by: Radl, Lukas, et al.
Published: (2024)
MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping
by: Li, Shiyao, et al.
Published: (2026)
by: Li, Shiyao, et al.
Published: (2026)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
by: Liu, Hanxi, et al.
Published: (2025)
by: Liu, Hanxi, et al.
Published: (2025)
AnchorFlow: Editable SVG Reconstruction via Sparse Anchor Point Fields
by: Jiang, Mengnan, et al.
Published: (2026)
by: Jiang, Mengnan, et al.
Published: (2026)
GARField: Group Anything with Radiance Fields
by: Kim, Chung Min, et al.
Published: (2024)
by: Kim, Chung Min, et al.
Published: (2024)
Bilateral Guided Radiance Field Processing
by: Wang, Yuehao, et al.
Published: (2024)
by: Wang, Yuehao, et al.
Published: (2024)
Analyzing the Internals of Neural Radiance Fields
by: Radl, Lukas, et al.
Published: (2023)
by: Radl, Lukas, et al.
Published: (2023)
STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
by: Li, Zehao, et al.
Published: (2025)
by: Li, Zehao, et al.
Published: (2025)
LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering
by: Lim, Hansol, et al.
Published: (2024)
by: Lim, Hansol, et al.
Published: (2024)
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
by: Zhang, Ziyi, et al.
Published: (2025)
by: Zhang, Ziyi, et al.
Published: (2025)
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
Similar Items
-
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024) -
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024) -
MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
by: Guédon, Antoine, et al.
Published: (2024) -
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
by: Franke, Linus, et al.
Published: (2024) -
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
by: Yang, Zongyuan, et al.
Published: (2024)