TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

Fuente: arXiv
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Autori principali: Wu, Jinbo, Liu, Xing, Wu, Chenming, Gao, Xiaobo, Liu, Jialun, Liu, Xinqi, Zhao, Chen, Feng, Haocheng, Ding, Errui, Wang, Jingdong
Natura: Preprint
Pubblicazione: 2024
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author Wu, Jinbo
Liu, Xing
Wu, Chenming
Gao, Xiaobo
Liu, Jialun
Liu, Xinqi
Zhao, Chen
Feng, Haocheng
Ding, Errui
Wang, Jingdong
author_facet Wu, Jinbo
Liu, Xing
Wu, Chenming
Gao, Xiaobo
Liu, Jialun
Liu, Xinqi
Zhao, Chen
Feng, Haocheng
Ding, Errui
Wang, Jingdong
contents This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15009
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
Wu, Jinbo
Liu, Xing
Wu, Chenming
Gao, Xiaobo
Liu, Jialun
Liu, Xinqi
Zhao, Chen
Feng, Haocheng
Ding, Errui
Wang, Jingdong
Computer Vision and Pattern Recognition
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.
title TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.15009