Recent Trends in 3D Reconstruction of General Non-Rigid Scenes

Fuente: arXiv
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Main Authors: Yunus, Raza, Lenssen, Jan Eric, Niemeyer, Michael, Liao, Yiyi, Rupprecht, Christian, Theobalt, Christian, Pons-Moll, Gerard, Huang, Jia-Bin, Golyanik, Vladislav, Ilg, Eddy
Format: Preprint
Published: 2024
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author Yunus, Raza
Lenssen, Jan Eric
Niemeyer, Michael
Liao, Yiyi
Rupprecht, Christian
Theobalt, Christian
Pons-Moll, Gerard
Huang, Jia-Bin
Golyanik, Vladislav
Ilg, Eddy
author_facet Yunus, Raza
Lenssen, Jan Eric
Niemeyer, Michael
Liao, Yiyi
Rupprecht, Christian
Theobalt, Christian
Pons-Moll, Gerard
Huang, Jia-Bin
Golyanik, Vladislav
Ilg, Eddy
contents Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real-world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non-rigidly moving scenes is a severely underconstrained and challenging problem. This state-of-the-art report (STAR) offers the reader a comprehensive summary of state-of-the-art techniques with monocular and multi-view inputs such as data from RGB and RGB-D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non-rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state-of-the-art techniques by reviewing recent approaches that use traditional and machine-learning-based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15064
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
Yunus, Raza
Lenssen, Jan Eric
Niemeyer, Michael
Liao, Yiyi
Rupprecht, Christian
Theobalt, Christian
Pons-Moll, Gerard
Huang, Jia-Bin
Golyanik, Vladislav
Ilg, Eddy
Computer Vision and Pattern Recognition
Graphics
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real-world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non-rigidly moving scenes is a severely underconstrained and challenging problem. This state-of-the-art report (STAR) offers the reader a comprehensive summary of state-of-the-art techniques with monocular and multi-view inputs such as data from RGB and RGB-D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non-rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state-of-the-art techniques by reviewing recent approaches that use traditional and machine-learning-based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges.
title Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2403.15064