Pursuit-Evasion on a Sphere and When It Can Be Considered Flat

Fuente: arXiv
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Main Authors: Milutinovic, Dejan, Von Moll, Alexander, Manyam, Satyanarayana G., Casbeer, David W., Weintraub, Isaac E., Pachter, Meir
Format: Preprint
Published: 2024
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_version_ 1866913278346657792
author Milutinovic, Dejan
Von Moll, Alexander
Manyam, Satyanarayana G.
Casbeer, David W.
Weintraub, Isaac E.
Pachter, Meir
author_facet Milutinovic, Dejan
Von Moll, Alexander
Manyam, Satyanarayana G.
Casbeer, David W.
Weintraub, Isaac E.
Pachter, Meir
contents In classical works on a planar differential pursuit-evasion game with a faster pursuer, the intercept point resulting from the equilibrium strategies lies on the Apollonius circle. This property was exploited for the construction of the equilibrium strategies for two faster pursuers against one evader. Extensions for planar multiple-pursuer single-evader scenarios have been considered. We study a pursuit-evasion game on a sphere and the relation of the equilibrium intercept point to the Apollonius domain on the sphere. The domain is a generalization of the planar Apollonius circle set. We find a condition resulting in the intercept point belonging to the Apollonius domain, which is the characteristic of the planar game solution. Finally, we use this characteristic to discuss pursuit and evasion strategies in the context of two pursuers and a single slower evader on the sphere and illustrate it using numerical simulations.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15188
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Pursuit-Evasion on a Sphere and When It Can Be Considered Flat
Milutinovic, Dejan
Von Moll, Alexander
Manyam, Satyanarayana G.
Casbeer, David W.
Weintraub, Isaac E.
Pachter, Meir
Optimization and Control
Systems and Control
Algebraic Geometry
Differential Geometry
58E10, 86A30, 37D40, 91A23, 49L12, 49Q10
In classical works on a planar differential pursuit-evasion game with a faster pursuer, the intercept point resulting from the equilibrium strategies lies on the Apollonius circle. This property was exploited for the construction of the equilibrium strategies for two faster pursuers against one evader. Extensions for planar multiple-pursuer single-evader scenarios have been considered. We study a pursuit-evasion game on a sphere and the relation of the equilibrium intercept point to the Apollonius domain on the sphere. The domain is a generalization of the planar Apollonius circle set. We find a condition resulting in the intercept point belonging to the Apollonius domain, which is the characteristic of the planar game solution. Finally, we use this characteristic to discuss pursuit and evasion strategies in the context of two pursuers and a single slower evader on the sphere and illustrate it using numerical simulations.
title Pursuit-Evasion on a Sphere and When It Can Be Considered Flat
topic Optimization and Control
Systems and Control
Algebraic Geometry
Differential Geometry
58E10, 86A30, 37D40, 91A23, 49L12, 49Q10
url https://arxiv.org/abs/2403.15188