Experimental Studies of Metaverse Streaming

Fuente: arXiv
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Autori principali: Wang, Haopeng, Martinez-Velazquez, Roberto, Dong, Haiwei, Saddik, Abdulmotaleb El
Natura: Preprint
Pubblicazione: 2024
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author Wang, Haopeng
Martinez-Velazquez, Roberto
Dong, Haiwei
Saddik, Abdulmotaleb El
author_facet Wang, Haopeng
Martinez-Velazquez, Roberto
Dong, Haiwei
Saddik, Abdulmotaleb El
contents Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the perspective of multimedia communication by conducting and analyzing real-world experiments on four different Metaverse platforms: VR (virtual reality) Vircadia, VR Mozilla Hubs, VRChat, and MR (mixed reality) Virtual City. We first investigate the traffic patterns and network performance in the three VR platforms. After raising the challenges of the Metaverse streaming and investigating the potential methods to enhance Metaverse performance, we propose a remote rendering architecture and verify its advantages through a prototype involving the campus network and MR multimodal interaction by comparison with local rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15256
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Experimental Studies of Metaverse Streaming
Wang, Haopeng
Martinez-Velazquez, Roberto
Dong, Haiwei
Saddik, Abdulmotaleb El
Multimedia
Networking and Internet Architecture
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the perspective of multimedia communication by conducting and analyzing real-world experiments on four different Metaverse platforms: VR (virtual reality) Vircadia, VR Mozilla Hubs, VRChat, and MR (mixed reality) Virtual City. We first investigate the traffic patterns and network performance in the three VR platforms. After raising the challenges of the Metaverse streaming and investigating the potential methods to enhance Metaverse performance, we propose a remote rendering architecture and verify its advantages through a prototype involving the campus network and MR multimodal interaction by comparison with local rendering.
title Experimental Studies of Metaverse Streaming
topic Multimedia
Networking and Internet Architecture
url https://arxiv.org/abs/2403.15256