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Main Authors: Mellado, Martin, Vendrell, Eduardo, Ferrucci, Filomena, Abate, Andrea, Zuhlke, Detlef, Riera, Bernard
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2403.15398
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author Mellado, Martin
Vendrell, Eduardo
Ferrucci, Filomena
Abate, Andrea
Zuhlke, Detlef
Riera, Bernard
author_facet Mellado, Martin
Vendrell, Eduardo
Ferrucci, Filomena
Abate, Andrea
Zuhlke, Detlef
Riera, Bernard
contents This paper presents the design, objectives, experiences, and results of an international cooperation project funded by the European Commission in the context of the Erasmus Intensive Programme (IP, for short) designed to improve students' curricula. An IP is a short programme of study (minimum 2 weeks) that brings together university students and staff from at least three countries in order to encourage efficient and multinational teaching of specialist topics, which might otherwise not be taught at all. This project lasted for 6 years, covering two different editions, each one with three year duration. This project lasted for 6 years, covering two different editions, each one with three year duration. The first edition, named SAVRO (Simulation and Virtual Reality in Robotics for Industrial Assembly Processes) was held in the period 2008-2010, with the participation of three Universities, namely the Universitat Politecnica de Valencia (Spain), acting as IP coordinator, the Technische Universitat Kaiserslautern (Germany), and the Universita degli Studi di Salerno (Italy). The Universite de Reims Champagne-Ardenne (France) participated as a new partner in the subsequent edition (2011-2013) of the IP, renamed as HUMAIN (Human-Machine Interaction). Both editions of the teaching project were characterized by the same objectives and organizational aspects, aiming to provide educational initiatives based on active teaching through collaborative works between international institutions, involving industrial partners too. The aim of the paper is to illustrate the best practices that characterized the organization of our experience as well as to present some general recommendations and suggestions on how to devise computing academic curricula.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15398
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An International and Multidisciplinary Teaching Experience with Real Industrial Team Project Development
Mellado, Martin
Vendrell, Eduardo
Ferrucci, Filomena
Abate, Andrea
Zuhlke, Detlef
Riera, Bernard
Computers and Society
This paper presents the design, objectives, experiences, and results of an international cooperation project funded by the European Commission in the context of the Erasmus Intensive Programme (IP, for short) designed to improve students' curricula. An IP is a short programme of study (minimum 2 weeks) that brings together university students and staff from at least three countries in order to encourage efficient and multinational teaching of specialist topics, which might otherwise not be taught at all. This project lasted for 6 years, covering two different editions, each one with three year duration. This project lasted for 6 years, covering two different editions, each one with three year duration. The first edition, named SAVRO (Simulation and Virtual Reality in Robotics for Industrial Assembly Processes) was held in the period 2008-2010, with the participation of three Universities, namely the Universitat Politecnica de Valencia (Spain), acting as IP coordinator, the Technische Universitat Kaiserslautern (Germany), and the Universita degli Studi di Salerno (Italy). The Universite de Reims Champagne-Ardenne (France) participated as a new partner in the subsequent edition (2011-2013) of the IP, renamed as HUMAIN (Human-Machine Interaction). Both editions of the teaching project were characterized by the same objectives and organizational aspects, aiming to provide educational initiatives based on active teaching through collaborative works between international institutions, involving industrial partners too. The aim of the paper is to illustrate the best practices that characterized the organization of our experience as well as to present some general recommendations and suggestions on how to devise computing academic curricula.
title An International and Multidisciplinary Teaching Experience with Real Industrial Team Project Development
topic Computers and Society
url https://arxiv.org/abs/2403.15398