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Main Authors: Fesalbon, Daniel, De La Cruz, Arvin, Mallari, Marvin, Rodelas, Nelson
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.15458
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author Fesalbon, Daniel
De La Cruz, Arvin
Mallari, Marvin
Rodelas, Nelson
author_facet Fesalbon, Daniel
De La Cruz, Arvin
Mallari, Marvin
Rodelas, Nelson
contents Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and toxicity on players' in-game performance and overall well-being. This study investigates the capability of pre-trained language models to classify or detect trash talk or toxic in-game messages The study employs and evaluates the performance of pre-trained BERT and GPT language models in detecting toxicity within in-game chats. Using publicly available APIs, in-game chat data from DOTA 2 game matches were collected, processed, reviewed, and labeled as non-toxic, mild (toxicity), and toxic. The study was able to collect around two thousand in-game chats to train and test BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models. Based on the three models' state-of-the-art performance, this study concludes pre-trained language models' promising potential for addressing online hate speech and in-game insulting trash talk.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15458
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks
Fesalbon, Daniel
De La Cruz, Arvin
Mallari, Marvin
Rodelas, Nelson
Computation and Language
Machine Learning
Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and toxicity on players' in-game performance and overall well-being. This study investigates the capability of pre-trained language models to classify or detect trash talk or toxic in-game messages The study employs and evaluates the performance of pre-trained BERT and GPT language models in detecting toxicity within in-game chats. Using publicly available APIs, in-game chat data from DOTA 2 game matches were collected, processed, reviewed, and labeled as non-toxic, mild (toxicity), and toxic. The study was able to collect around two thousand in-game chats to train and test BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models. Based on the three models' state-of-the-art performance, this study concludes pre-trained language models' promising potential for addressing online hate speech and in-game insulting trash talk.
title Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks
topic Computation and Language
Machine Learning
url https://arxiv.org/abs/2403.15458